Current
6502: A SERIES
Four books devoted to the practical details of programming video games in the 1980s.
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URIDIUM/FRAKTION
URIDIUM/FRAKTION is a book-length attempt to explore and understand the code and craft of Andrew Braybrook's 'Uridium', which was published in 1986 for the Commodore 64 home computer.
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TEMPEST vs TEMPEST
TEMPEST vs TEMPEST is a side-by-side analysis of the assembly code of Dave Theurer's 'Tempest' (1981) and Jeff Minter's 'Tempest 2000' (1994).
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psychedelia syndrome
psychedelia syndrome is an exploration of the assembly code behind Jeff Minter's 'Psychedelia' and an atlas of the pixels and effects it generated.
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Iridis Alpha Theory
Iridis Alpha is a classic of the 8-bit home computer era. An innovative, side-scrolling shoot-em-up for the Commodore 64 published by Llamasoft in 1985.
Iridis Alpha Theory unpacks the assembly code of the game and pores over it in minute detail. There are also lots of pretty pictures.